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Welcome to the portfolio site of Tom Swift
Hello, and thanks for visiting my portfolio!
I love the art of game design and am interested in full-time and contract positions as an environment artist. Please take a moment to look around at some of my work, as well as my résumé.
Phone: 785.227.5526
E-Mail: TomSwift3D@gmail.com
My Work
(Click images for larger versions)
FN SCAR-L (Special Forces Combat Assault Rifle - Light)
This is a high-poly model of a weapon used by US SOCOM.
Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4
Military Prop
This piece was created as part of an art test for Certain Affinity.
(Concept provided by Certain Affinity)
Military Prop: 250 Triangles, 512 x 512 D, 256 x 256 S, N, A
Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4, UDK
Dirty Alley (Master's Project)
This scene was one of the final products of my Masters Project: Making Use of Next-Gen Assets in Cross-Platform Development.
Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4
For more information on the project, please visit the project site:
Making Use of Next-Gen Assets in Cross-Platform Development
Download the paper:
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Dirty Alley Props
This is a collection of some of the props from the Dirty Alley Scene.
Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4
Antique Perambulator
Perambulator: 3,216 Triangles, 1024 x 1024 D, S, N, A
Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, UDK
Desk Props
This is a small collection of assets I created for a WIP scene.
Lamp: 1,368 Triangles, 1024 x 1024 D, S, N, A
Globe: 914 Triangles, 1024 x 1024 D, S, N
Phone: 1,574 Triangles, 1024 x 1024 D, S, N
Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, UDK
Voodoo Shop
This piece was based on an actual voodoo shop in New Orleans, LA.
Tools Used: Autodesk 3DSMax 2009, Adobe Photoshop CS4
Old Rail Station
This is a scene based on a photo taken by Alfio Finocchiaro of an old abandoned rail station in Sicily.
Check out Alfio's portfolio here:Alfio Finocchiaro
Tools Used: Autodesk 3DSMax 2009, Autodesk Mudbox 2009, Adobe Photoshop CS4
Games
(Click images for larger versions)
More info, download link (Clicking opens a new window/tab)
Assets
This section contains a sampling of various props and architectural elements I created for the UDK mod Hell's Belle.
Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, CrazyBump, UDK
The player will show in this paragraph
Trailer
A gameplay trailer for Hell's Belle.
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Tom Swift
Environmental Artist
Tools
- Autodesk 3DS Max 2010
- Autodesk Mudbox 2010
- Autodesk Maya 2010
- Adobe Photoshop CS4
- Microsoft Office Suite
- Tortoise SVN Subversion Client 1.6.6
- CrazyBump 1.1
- XNormal 3.16
Engines/Editors
- Unreal 3.0 Level Editor
- UDK
- Unity 2.6
- Torque X 1.5
Skills
- Traditional and digital art skills
- UV unwrapping and texturing of 3D models
- Environment building and lighting
- 2D sprite and 3D key frame animation
Game Experience
Hell’s Belle (UDK)
- 3D, side-scrolling, action-platformer in the style of the Castlevania and Metroid series
- Modeled, UV unwrapped, and textured over 30 environmental assets
- Created model sheets and concept art for many game assets
- Utilized SCRUM task management system
- Artist on a team of thirteen people (one producer, one game designer, one programmer, six level designers, and four artists)
Soul Jackin’ the Big Easy (Unreal Tournament 3 Demo)
- FPS developed as an homage to 1970’s action films like Shaft and Dolemite
- Selected as one of two games shown at Guildhall Exhibition Fall 2009
- Modeled, UV unwrapped, and textured two characters
- Concepted, modeled, UV unwrapped, and textured main weapon
- Modeled, UV unwrapped, and textured several environmental assets
- Artist on a team of seven people (one producer, one programmer, three level designers, and two artists)
Celerity (2D Torque Project)
- 2D, side-scrolling, platformer where the player controls a fast-running robot on an alien world
- Created 58 art assets for 2 unique levels
- Concepted the game’s main character and created accompanying animation set (idle, run, speed boost, damage, and death)
- Created several pieces used for story screens and marketing materials
- Sole artist on a team of four people (one programmer, two level designers, and one artist)
Directed Focus Study – Voodoo Shop
- Environment created in 3DS Max 2009 based on a slightly run-down voodoo shop in New Orleans, LA.
- Focused on translating a photograph into a 3D scene through the use of perspective grids and measurement, texture histories, and story.
- Rendered with Mental Ray
Education
The Guildhall at Southern Methodist University
Master of Interactive Technology, specialization in Art Creation
Graduated May 2010
GPA: 3.64
Kansas State University
Bachelors of Science in Accounting
Graduated December 2007
GPA: 3.00





























