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Welcome to the portfolio site of Tom Swift

Hello, and thanks for visiting my portfolio!

I love the art of game design and am interested in full-time and contract positions as an environment artist. Please take a moment to look around at some of my work, as well as my résumé.

Phone: 785.227.5526

E-Mail: TomSwift3D@gmail.com

LinkedIn Profile

My Work

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FN SCAR-L (Special Forces Combat Assault Rifle - Light)

This is a high-poly model of a weapon used by US SOCOM.

Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4

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Military Prop

This piece was created as part of an art test for Certain Affinity.

(Concept provided by Certain Affinity)

Military Prop: 250 Triangles, 512 x 512 D, 256 x 256 S, N, A

Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4, UDK

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Dirty Alley (Master's Project)

This scene was one of the final products of my Masters Project: Making Use of Next-Gen Assets in Cross-Platform Development.

Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4

For more information on the project, please visit the project site:

Making Use of Next-Gen Assets in Cross-Platform Development

Download the paper:

PDF resume Word 2007 .doc file
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Dirty Alley Props

This is a collection of some of the props from the Dirty Alley Scene.

Tools Used: Autodesk 3DSMax 2010, Autodesk Mudbox 2010, Adobe Photoshop CS4

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Antique Perambulator

Perambulator: 3,216 Triangles, 1024 x 1024 D, S, N, A

Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, UDK

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Desk Props

This is a small collection of assets I created for a WIP scene.

Lamp: 1,368 Triangles, 1024 x 1024 D, S, N, A

Globe: 914 Triangles, 1024 x 1024 D, S, N

Phone: 1,574 Triangles, 1024 x 1024 D, S, N

Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, UDK

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Voodoo Shop

This piece was based on an actual voodoo shop in New Orleans, LA.

Tools Used: Autodesk 3DSMax 2009, Adobe Photoshop CS4

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Old Rail Station

This is a scene based on a photo taken by Alfio Finocchiaro of an old abandoned rail station in Sicily.

Check out Alfio's portfolio here:Alfio Finocchiaro

Tools Used: Autodesk 3DSMax 2009, Autodesk Mudbox 2009, Adobe Photoshop CS4

Games

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More info, download link (Clicking opens a new window/tab)

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Assets

This section contains a sampling of various props and architectural elements I created for the UDK mod Hell's Belle.

Tools Used: Autodesk 3DSMax 2010, Adobe Photoshop CS4, CrazyBump, UDK

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Trailer

A gameplay trailer for Hell's Belle.

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Screenshots

This section contains screenshots from the UDK mod Hell's Belle.

PDF resume

Download

Word 2007 .doc file

Download


Tom Swift

Environmental Artist

 Tools

  • Autodesk 3DS Max 2010
  • Autodesk Mudbox 2010
  • Autodesk Maya 2010
  • Adobe Photoshop CS4
  • Microsoft Office Suite
  • Tortoise SVN Subversion Client 1.6.6
  • CrazyBump 1.1
  • XNormal 3.16

Engines/Editors

  • Unreal 3.0 Level Editor
  • UDK
  • Unity 2.6
  • Torque X 1.5

Skills

  • Traditional and digital art skills
  • UV unwrapping and texturing of 3D models
  • Environment building and lighting
  • 2D sprite and 3D key frame animation

Game Experience

Hell’s Belle (UDK)

  • 3D, side-scrolling, action-platformer in the style of the Castlevania and Metroid series
  • Modeled, UV unwrapped, and textured over 30 environmental assets
  • Created model sheets and concept art for many game assets
  • Utilized SCRUM task management system
  • Artist on a team of thirteen people (one producer, one game designer, one programmer, six level designers, and four artists)

Soul Jackin’ the Big Easy (Unreal Tournament 3 Demo)

  • FPS developed as an homage to 1970’s action films like Shaft and Dolemite
  • Selected as one of two games shown at Guildhall Exhibition Fall 2009
  • Modeled, UV unwrapped, and textured two characters
  • Concepted, modeled, UV unwrapped, and textured main weapon
  • Modeled, UV unwrapped, and textured several environmental assets
  • Artist on a team of seven people (one producer, one programmer, three level designers, and two artists)

Celerity (2D Torque Project)

  • 2D, side-scrolling, platformer where the player controls a fast-running robot on an alien world
  • Created 58 art assets for 2 unique levels
  • Concepted the game’s main character and created accompanying animation set (idle, run, speed boost, damage, and death)
  • Created several pieces used for story screens and marketing materials
  • Sole artist on a team of four people (one programmer, two level designers, and one artist)

Directed Focus Study – Voodoo Shop

  • Environment created in 3DS Max 2009 based on a slightly run-down voodoo shop in New Orleans, LA.
  • Focused on translating a photograph into a 3D scene through the use of perspective grids and measurement, texture histories, and story.
  • Rendered with Mental Ray

Education

The Guildhall at Southern Methodist University
Master of Interactive Technology, specialization in Art Creation
Graduated May 2010
GPA: 3.64

Kansas State University
Bachelors of Science in Accounting
Graduated December 2007
GPA: 3.00